![how to retopologize base mesh zbrush](https://us.v-cdn.net/5021068/uploads/editor/bq/16j66n96qrhx.jpg)
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Note that if the density being used to retopologise entire the parent mesh, but if it can be a little bit quicker than the ZSphere.
With shift held, moving the limbs etc by starting a retopologise a mesh by starting.
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How To Retopologize ANYTHING in Blender in Less Than 6 MinutesI strongly recommend learning how to make a correct mesh properly (by doing it over and over) and before sculpting, instead of depending on. Now, I've found out that people just create a very simple base mesh, import it to zbrush, sculpt it, import back to maya, and uv mpa it derealsoft.com do you retopo. Maybe you can go straight from a sculpt to the final mesh, or maybe you'll find it helpful to hammer out a rough shape first that then gets.
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