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Once your are done adding mesh to a pre-existing asset, you will need to clear the geometry you don't need.
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The TriParts feature is based not result in clean duplication two groups when drawn. Read the chapter 5 of this section for more information about creating Insert-type brushes Enable Curve mode in the Stoke palette and change the Curves.
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Create HAIR, ROPE and CHAINS with Zbrush CURVE BRUSHES!With the model active in ZBrush, simply go to the brush palette and click on Create Insert Brush; this will prompt you with the option to create. You can save an "Insert Mesh" brush by going to "Brush > Create InsertMesh". However, if you close and reopen ZBrush, your new insert mesh brush. To create a Tri Parts brush � You first need a specific mesh, composed of three PolyGroups. � In the Brush palette, click the Create InsertMesh button. � Enable.