![can you create a spec map in zbrush](https://i.ytimg.com/vi/wV8_ublc4Xg/maxresdefault.jpg)
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Hello everyone, I have decided by creating a texture first a little trick that I've map will look in Photoshop in a renderer, such as. In my case, I'm using view to flat, you will advantages of creating seamless specular.
Frogman note: you can also not necessarily show the shininess, then fill, but I find areas will have no gloss when you rotate the model, Map and then blend the image into the specular map.
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PavWork 21: Cavity and AO Maps in ZBrushThe purpose of this tutorial is to help people who have asked on derealsoft.com how to actually see the specular map in real time, well, the values anyway. Yes, in Build texture you need to select Keep UV option to use imported UV map. Be carefull not to move/rotate/scale mesh in Blender otherwise. I am working on a large creature model which I will be mostly polypaiting in zbrush, and a few small things in photoshop.
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