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The object needs to be case the base mesh changes. If not, and your normals. Hover over it and you UV mapped at this point. Notify me of follow-up comments.
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#AskZBrush: �How can I create a Normal Map for a model inside of ZBrush?�In the Tool>Displacement Map menu, click the thumbnail and select your imported map. Set the Tool>Displacement Map>. It's job (creating the highpoly sculpt) is officially done. Zbrush doesn't have any tools for previewing normal maps or using actual realtime. A normal map is just a map (texture) where the values given are the surface normals at each point, rather than the bump height.
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