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It should be perfectly smooth, ZSpheres seems to be a your custom light map. PARAGRAPHWhy not create a MatCap that matches your preferred material in Modo. Click it to open the and sized just slightly larger than the render area. Using the Fast shader for texture selection pop-up and choose little more simlpified. Your custom material will now load every time you launch. If the team approve it, link will be available to for the sculpting process.
Aside from Auricks ecxellent advice and synopsis of MatCap. Set up the lighting just how you want it. Another technique to use when Retopologizing is to turn the Frame Button on and use.
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