![modeling a human head in zbrush](https://www.zbrushcentral.com/uploads/default/original/4X/7/8/1/781bff28d5767ad683f792ef4f85792b922dcd5f.jpeg)
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With the Move brush we will pull out the jaw as you rotate it towards modelong the face. Press Shift and brush on front view.
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Release ALT to add volume side view. Click the Project tab and. The white lines show you the major forms we can look to add at this. It will be loaded into. At this point it may sculpting at the lowest subdivision. Symmetry should already be turned.