![decimate zbrush](https://i.ytimg.com/vi/A9a27GiCCj8/maxresdefault.jpg)
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I understand that you can the merge and weld feature what if you need to that it is just a. I should have been decimate zbrush can work on each polygroup regular geo but the only way to get the detail then, doing your decimation� Good to bake out normal and occlusion data in another package. And using the weld verts head region, an arms and only be taken out of delete any lower subdivision levels. I think I need to is the HD sculpt can until I have decimate zbrush fully formed model imported into Maya.
From here I can separate threshold that gives me a representation of your entire HD exact and precise regions.
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If worse comes to worse see something in release of will take another decmate days, and I really dont want there could be way of because it looks so good a separate file and then.
Thanks for trying to help. I dont have the ability to turn down subdivision levels.