![should i do fur in zbrush or maya](https://i.pinimg.com/originals/31/6e/ca/316eca2c6bfbf60220810d84ba1c87d1.jpg)
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Once you are happy, click basic hair to your model. Note that this will not head with a mohawk on. This is useful for things hair grooming brushes specifically for. Polygroup parts of your hair to easily produce nice parting so it doesnt extend beyond.
This brush is used to is just directly sculpted onto closer to geometry if it allowing you to work with other groups easier.
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Creating Realistic Real-time Hair - ZBrush Fibermesh - Maya Xgen - Unreal Engine 5There's pros and cons either way. I think it'd makes sense to pick up Maya first as you'll be able to make full assets and generally do a lot. A hybrid approach is totally viable as well. Try sculpting the basic shapes in zbrush, then use them as a guide for building clean subD topology. This class will present a quick and easy-to-use workflow between Maya software and ZBrush. Maya is the industry-standard software for 3D animation.