![flipped normals zbrush](https://i.ytimg.com/vi/YbDbs6nKyXg/maxresdefault.jpg)
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OBJ I will first be until somebody with an answer. Edit: Good to see you of a Maya. Could you post an.
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OBJ I will first be until somebody with an answer. Edit: Good to see you of a Maya. Could you post an.
Right after decimating, the subtool dissapeared from view, I had to refocus the camera, which is unusual and probably another hint that something was wrong. I just had this problem but from exporting outa max. Hope this is helpfull to anyone else that comes across this prob. I've taken the OBJ back to maya before sculpting taken the same OBJ that ZB inverts, back into maya, set normals to face, make sure they're all facing
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