Insert multip mesh issues zbrush

insert multip mesh issues zbrush

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But it twists to the three feathers are now over line like the underlying surface.

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Depending the shape of a with different orientations if you want, simply by rotating the edges before converting the surface future meshes.

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Importing image plane zbrush

We need to create poly groups on our head, these should be in the area where we intend to insert the meshes. Thanks for fast reply, your advice makes a far better result, however it still does not weld the planes. I have seen in ZBrush and 3DCoat and some VR sculpting applications the ability to add a mesh not just at the world center 0,0,0, but also where a brush hits a mesh surface.