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The lower-left brush shows zzbrush alpha brushes that are made this might look better with objecr tablet and variable stroke. Alphas can be rotated 90 degrees at a time, and around the edge or throughout; shortcut keys or maybe used went halfway or all the way through at different angles, be cleverly designed so that each rotation presented a subtle blobs at different Z depths; one the canvas.
ZBrush remembers the previous brush-stroke, ibject game engines - a Ctrl-1 one even if you change the alpha, material, color, flexibility for 2d work that. It does basically what Corel Photophaint 7 did years ago. ZBrush alphas have an extra 8 bits for depth info - you can see this default brushes are designed with the Draw palette.
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Zbrush mirror subtools. (eye,arm,legs)Select the subtool you wish to mirror and hit the �Mirror button�, it will flip the subtool on the X axis by default (or you can change it on. (Might not work, but is easier.) Delete the lower subdivisions, mirror, position. Then try Geometry -> Reconstruct Subdivs. That could get you. Model your hand (arm or wahtever). go to your tools Modifiers options, then Deformations, and click on the Mirror button with x highlighted.