How to make low poly count from zbrush to maya

how to make low poly count from zbrush to maya

Dragon head zbrush tutorial

A percentage of 15 to 20 is usually sufficient for and more, as picked by.

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Can anyone recommend what I still be able to lower. Edit2: I seem to be getting somewhere, I hid the head section, and froze borders, out losing so much detail.

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(ZBrush x Substance) Bake High-Poly to Low-Poly Detail (FAST!!)
make a duplicate, then decimate and zremesh it to get a good and clean low poly mesh. give it UVs, subdivide to about the same poly count as the original. Hi everyone! For this video, I talk about Retopology, what is Retopology, examples, and Using Decimate Master to reduce poly counts. Go to Mesh > click on Reduce to open the Reduce Options window. You can adjust the polygon count reduction's percentage to get more or less polygons. Then click.
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I tried the second method, and it brings up polygons way high up in maya, specially when I give Mesh-smooth� maya crashes�. I am interested in game industries and I heard low poly model is more important in the industry. When I look at the gallery area�how people give that kind of details??