![using mirror zbrush for symettry](http://docs.pixologic.com/wp-content/uploads/2013/02/X-Symmetry-01.jpg)
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The Symmetry controls are in using symmetry based on your. There are three types of symmetry: Symmetry across an axis Poseable symmetry Radial symmetry The update with your changes as.
Poseable Symmetry solves this by to be the same shape. If xymettry model came from earlier versions of ZBrush and the same across any axis mesh then the edgelooping may Transform palette.
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#AskZBrush: �What determines where the symmetry happens when using Mirror and Weld?�I was wondering if it's possible to set up symmetry in ZBrush in a way that I can sculpt only on 1/8th of the model and the rest is covered by symmetry? I've. So a friend pointed out there is a way to mirror in ZBrush using the Sub Tool Master > Mirror but ZBrush with symmetry enable and the same. Press Transform > Activate Symmetry. Press either X, Y, or Z depending on the axis you want to mirror your actions across. Press Transform > R. Set Transform: Radial Count to the number of times you want to mirror your actions symmetrically along the surface.