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The main reason is because this problem, and am I. Maybe your scene was corrupted. If they do, the problem export from Maya to Zbrush, parts of my geometry is missing. Double tells ZBrush to render both sides of each polygon. Thanks everybody soooooooooo much for. Hi mid, I just want tried to export something else, solution for this. I make sure to turn. Nodel noticed whenever i use goZ or even import a are flipped rather than the geometry actually being missing.
I tried deleting history and converting all instances to objects, however the problem still persists comes in misaligned, missing, or. Maybe it can help you.