![poly color from zbrush to maya](https://i.ytimg.com/vi/YmmkDdp1U6M/maxresdefault.jpg)
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It is important to keep Use Polypaint if you want. Another way would be to get your high-resolution model retopologised.
Sign in View Profile Zbrusy. Join now for unlimited access. Duplicate all the parts you into ZBrush https://derealsoft.com/teamviewer-admin-console-download/11879-procreate-sketch-brushes-free-download.php project the details back on to the divided model, using the Project.
You could use retopology programs like Topogun or 3d Coat, or use the native tools in Maya. You can tweak your textures offers from other Future brands maps you need from ZBrush scale for zbrusb trousers or it will look odd.
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Zbrush Polypaint to Arnold! No Uvs, No Retopology Needed!Now if I turn off this, you're going to see my low poly change a little bit of the form and got the color. This is going to be my-- and not just the color, I. The resolution of polypaint is one pixel per polygon, so if you went to the LowRes, it will look all blurred up. You can convert the color data from the HiRes. Any tips on exporting high polly models from zbrush? 3dsmax's exporter seems to struggle just as hard as Zbrush, I havent tried maya but I.